﻿#if ENABLE_VSTU

#if UNITY_EDITOR
using System;
using System.IO;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using SolutionGeneratorHelper;

[InitializeOnLoad]
public class GeneratorHook
{
    static GeneratorHook()
    {
        // UnitySolutionHelper.CheckExtendProjectList(new List<string> {@"../../us_extern/SolutionGeneratorHelper/SolutionGeneratorHelper.csproj", ENUM_STR_PROJECT.DEFAULT });
        UnitySolutionHelper.Init(
            new List<List<string>>
            {
                // new List<string> { @"../../us_extern/SolutionGeneratorHelper/SolutionGeneratorHelper.csproj", ENUM_STR_PROJECT.DEFAULT},
                new List<string> { @"../kernel/USNetFramework/USNetFramework.csproj", ENUM_STR_PROJECT.DEFAULT},
                new List<string> { @"../kernel/USClientKernel/USClientKernel.csproj", ENUM_STR_PROJECT.DEFAULT}
            }
        );
    }
}
#endif

#endif